-- card: 3186 from stack: in.03 ะตะตะต -- bmap block id: 12517 -- flags: 0000 -- background id: 2766 -- name: ----- HyperTalk script ----- on openCard global chase send cardOpened to background if chase<>0 then hortaChase end openCard on move global direction,pillarEat,trollDead,hortaDead,chase global blasting,causeOfDeath,blastDam,holeDam if chase<>0 then if direction<>"north" and direction<>"east" and direction<>"back" then put "horta4" into causeOfDeath visual wipe up slowly to gray go to card id 3409 exit move end if end if if direction = "north" then if blastDam then go to card id 26754 exit move end if if holeDam then go to card id 27307 exit move end if go to card id 26200 exit move end if if direction = "south" or direction = "rear" then go to card id 19858 exit move end if if direction = "east" then if pillarEat then go card id 23127 exit move end if go card id 22580 exit move end if if direction = "west" then if trollDead then go to card id 24153 exit move end if go to card id 23588 exit move end if if direction = "down" then answer "Do you really want to climb into the pit?" with "yes"or"no" if it is "no" then exit move if hortaDead then go to card id 21738 exit move else put "horta1" into causeOfDeath go to card id 3409 exit move end if end if pass move end move on closeCard set the cursor to 4 put "" into field 3 show card button "hortaCover" end closeCard on take global object,carried -- remember to update carried if you do not pass take pass take end take on drop global object,dropRoom,carried answer "Drop object in this room, or into the pit?" with "pit" or "room" if it="pit" then put "21738" into dropRoom -- remember to update carried if you do not pass drop pass drop end drop on use global object,carried -- update carried if use results in loss of object pass use end use on hortaChase global chase put "There is an angry Horta in the room!" into field 3 hide card button hortaCover wait 30 ticks if chase=1 then show card field hortaChase put 2 into chase end hortaChase -- part 16 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=122 top=230 right=266 bottom=156 -- title width / last selected line: 0 -- icon id / first selected line: 9301 / 9301 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: knife ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a knife" into field 3 put false into examFlag end mouseUp -- part 17 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=87 top=231 right=267 bottom=121 -- title width / last selected line: 0 -- icon id / first selected line: 1015 / 1015 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: nodule ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a silicon sphere" into field 3 put false into examFlag end mouseUp -- part 18 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=136 top=89 right=125 bottom=170 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ladder ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a rope ladder" into field 3 put false into examFlag end mouseUp -- part 19 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=7 top=164 right=200 bottom=41 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bomb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a time bomb" into field 3 put false into examFlag end mouseUp -- part 20 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=156 top=125 right=161 bottom=190 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: key ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a key" into field 3 put false into examFlag end mouseUp -- part 21 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=122 top=125 right=161 bottom=156 -- title width / last selected line: 0 -- icon id / first selected line: 7012 / 7012 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: gem ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a glowing gem" into field 3 put false into examFlag end mouseUp -- part 22 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=89 top=125 right=161 bottom=123 -- title width / last selected line: 0 -- icon id / first selected line: 23078 / 23078 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: orb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a crystal orb" into field 3 put false into examFlag end mouseUp -- part 23 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=220 top=66 right=162 bottom=249 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a tunnel leading east" into field 3 put false into examFlag else put "east" into direction send move to card id cardID end if end mouseUp -- part 33 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=123 top=43 right=91 bottom=163 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a tunnel leading north" into field 3 put false into examFlag else put "north" into direction send move to card id cardID end if end mouseUp -- part 34 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=3 top=66 right=150 bottom=34 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a stone stairway leading west (and downward)." into field 3 put false into examFlag else put "west" into direction send move to card id cardID end if end mouseUp -- part 35 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=1 top=206 right=229 bottom=76 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a very dark climbable pit" into field 3 put false into examFlag else put false into takeFlag put "down" into direction send move to card id cardID end if end mouseUp -- part 36 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=183 top=186 right=253 bottom=250 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if takeFlag then put "Don't take that. You don't know where its been! " into field 3 put "Besides, it's stuck to the floor by some strange goo" after field 3 put " (dissolved flesh, perhaps?)." after field 3 put false into takeFlag else put "A skeleton. Quite dead." into field 3 put false into examFlag end if end mouseUp -- part 39 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=41 top=122 right=176 bottom=90 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if takeFlag then put "Don't take that. You don't know where its been! " into field 3 put "Besides, it's stuck to the floor by some strange goo" after field 3 put " (dissolved flesh, perhaps?)." after field 3 put false into takeFlag else put "A skeleton. Quite dead." into field 3 put false into examFlag end if end mouseUp -- part 40 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=8 top=230 right=267 bottom=87 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if takeFlag then put "Don't take that. You don't know where its been! " into field 3 put "Besides, it's stuck to the floor by some strange goo" after field 3 put " (dissolved flesh, perhaps?)." after field 3 put false into takeFlag else put "A skeleton. Quite dead." into field 3 put false into examFlag end if end mouseUp -- part 43 (button) -- low flags: 00 -- high flags: 0001 -- rect: left=85 top=199 right=225 bottom=130 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: hortaCover -- part 44 (field) -- low flags: 81 -- high flags: 2002 -- rect: left=0 top=0 right=342 bottom=512 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: hortaChase ----- HyperTalk script ----- on mouseUp hide card field hortaChase end mouseUp -- part contents for background part 25 ----- text ----- Skeleton Room (looking north) -- part contents for background part 24 ----- text ----- The bones of previous adventurers are strewn about the room. Tunnels lead north, south, east, and west. A dark pit is in the southwest corner of the room. Someone has scrawled a message in blood above the pit which reads "Beware the Horta: Don't go down!". -- part contents for card part 44 ----- text ----- Warning! It's amazing how fast thoughts can run through your mind in a moment of deadly danger -- so you'd better read carefully, because this is one of those moments: When you enter the skeleton room a powerful acrid odor stings your nose and a blood-curdling hiss assaults your ears. The source of both is a large blob-like creature near the mouth of the pit. The creature is about six feet in diameter and has a dark mottled surface. It turns slightly with a rapid rippling motion of its tread, then bunches up its body like a coiled spring, as if about to lunge at you. Perhaps it is some primal sense, but it is obvious to you that this creature is violently angry and is about to attack you. And perhaps it is the way the rock floor sizzles under the creature's tread, but it is obvious to you that it would not be a good idea to allow it to catch you. I'd advise you to flee. It depends on how fast this creature can move, of course, but you could almost certainly make it back out the east door, and possibly make it out the north door. Your chances of reaching the west or south tunnels appear slim. Click to continue... and good luck! -- part contents for background part 36 ----- text ----- 0